Happy New Year!

Mayor Elect Viking raises a fist and leans into the mic. "And I promise that in the coming year, I will once and for all put a stop to the shenanigans," 

Narrator (Morgan Freeman): The shenanigans continued. 

In a world where a handful of people probably just want a very quick daily smut read, I am once again making big and potentially dumb plans. Most of them have to do with the story that I intend to follow Futa Formula 1 with when FF1 ends in probably Q1 or Q2 2026. Let me get this out front: if you’re just in it for the daily chapters, you’re good, that part is not changing. There will be a new story, it’ll be futa, there will be votes and it will pause occasionally and something else will run—just like FF1. The overall vibe will be similar to FF1; the story will hopefully be more focused and structured and I intend to learn from some FF1 mistakes like pairing off the protagonist too early, etc—but we are not reinventing the wheel, just trying to do a slightly better one. This post is mostly about things beyond that.


There’s a lot to cover, so I’ll start with Futa Soccer Camp Remake. A while back, I thought to myself that it would be cool to do a streamlined little Twine game that sort of retold/recapped a few main routes from the very messy Futa Soccer Camp story on CHYOA. I thought it would be a good experiment with Twine, maybe it would bring in a few new readers/be a good onboarding thing, and because I planned to release it for free, I thought maybe it would work as proof of concept for why someone might want to shell out five bucks for some future Twine game that I might do. It seemed like a great idea! I felt good about it. 

Then some stuff happened that I don’t understand in detail and didn’t notice because I don’t really pay a lot of attention to Ko-fi and itch.io and stuff, but all the NSFW games on itch were suddenly free demos while the real stuff was off on Patreon. Around that time, I noticed that Ko-fi wasn’t really meant for NSFW stuff either. I’m not out to break rules, so this messed with my initial vision for FSCR and what I wanted it to do. It also messed with any plans I had for future Twine games. The goal was never to try to go big or make this into “a thing” but I thought that having an interactive Twine story or two for sale would be a good way to scratch the itch to do interactive stuff and get a little money here and there. But that doesn’t seem to be an option unless I want to like get on Steam or something, which I don’t because even if I were making “Games” I’m certainly not marketing them aggressively enough for it to be worth all that hassle, so I looked at what the other creators were doing, and they were all doing the same thing: Patreon. Anybody who’s doing anything with lewd game-like stuff has a Patreon, and they work on their games in progress and update them for their patrons, period. That’s the model and has been for a while; itch changing just reinforced it.

If you remember way back in Season 2 of the VFU when I had a Patreon, the reason I didn’t stick with it was that it doesn’t really work to just have it on the side as a tip jar. You have to commit to it, and I didn’t want to back then.

Back to the present: meanwhile, I’d been considering what to follow FF1 with. Readers gave feedback and threw around some thoughts, and I started having ideas about how I could get back to my CHYOA roots in a way that might work with the new itch/Ko-fi revelations. Here’s what I’m thinking: the successor to FF1 is abbreviated as HGS. HGS would launch on CHYOA with a substantial drop, much like I did with OG FSC: a robust intro as well as a couple of choices leading into branches. One of these branches is the ‘Main’ branch, which will roll along like a more structured version of FF1. (I’ll just do a better job plotting it) It will have consequential choices that can be voted on, just as we have in all the other stories.

What about the other branches? Well, they continue in the Twine version of HGS, which will also include some interactive lewd content and other things that are much easier to do with Twine. It will follow a simple branch structure. I won’t be doing any programming or introducing any RPG mechanics, but Twine lets us do some more like game-like things, like what I would call a set piece—we get invited to a CCL party and you can move around the house, decide who to talk to/hook up with, etc—this gives the reader some agency that is, at least, immediately consequential even if who you slept with at the party doesn’t affect the overall story of the branch that you’re in—yet the possibility would exist for it to be plot relevant/creating a branch. Stuff like that. This way, the main branch gets to run to offer the development and cohesiveness of FF1, while the Twine game offers, over time, some flexibility and variety like FSC without the messy sprawl.  

Periodic updates to a Twine game definitely make a more satisfying experience than daily updates—dailies are good for linear stories, chunks are better for a story with interactivity. I mean, we could build another huge tangle of branches like FSC on CHYOA one chapter at a time, but I think that would be unbearably slow and cumbersome. So, that main branch updates every day like FF1 on CHYOA while the other branches get periodic new content in larger batches on Patreon.

We will still have some of the problems that go with one person doing a million different stories, but if we survived those problems in the old days when I hadn’t even begun to learn from mistakes, we can survive them now when I have a sensible plan/workflow and some experience.

Then there’s House Semya, which people seem to like, so I think it’s a worthwhile project, but it is awfully slow and there isn’t room in the workflow right now for the insane amount of effort that goes into putting even simple interactive lewd scenes on CHYOA. It’s structured like a novel, and novels aren’t meant to be read one chapter per week. I sound like a broken record now, but I think Twine is the answer. HS will absolutely rule as a Twine game where a new episode like Thrill of the Hunt gets added in full once or twice a year with interactive scenes. You might not want to back a Patreon just for that, but that plus HGS plus a few other things, and suddenly it doesn’t seem quite as crazy, at least to me. Don’t worry, HS continues to run on CHYOA as usual—I committed to 2 episodes at the beginning, and I’ll stick to it. But I’m thinking that we add some interactivity to the Thrill scenes for the Twine version, and then instead of annoying one week at a time slogs, future episodes are standalone updates with interactive scenes. I feel like that would be neat.

There would be meaningful Patreon polls, and I plan to do stuff like going back to stories like GB1996 and polishing them up and packaging them in little PDFs for patrons like I do with commissions. That will give me a chance to improve and collect them, and maybe add a little bonus material. Patrons would probably get PDFs of any new holiday specials and stuff like that as well. None of these things is individually spectacular, but cumulatively, I think it would make backing worthwhile. I doubt that it would be super popular or anything, but even if just a few people did it, that’d make me feel good about putting the work into the Twine stuff. Having that support makes it so much easier to justify the time spent.

I hope all of that makes sense. Recap: daily futa (and yuri and HS) smut continues as normal in 2026, but at some point, I plan to try Patreon again with some polls, various Twine things, and some little bonuses to sweeten the deal if you want a much more robust VFU experience. Turnaround time on commissions may slow down a bit if this gets off the ground, but I’ll keep taking them and probably no price change in Q1/Q2.

There are a couple of potential wrinkles. Just like the Ko-fi/itch situations took me by surprise, there’s plenty of room for a plot twist. I haven’t tried setting up the new Patreon/waking up my old one, nor have I finalized/published a Twine game since Riley’s Room. So, all of these plans are based on things that I think I understand, but might in fact not. I’ll be looking into that stuff, but I am a dark, swirling cauldron of ignorance and impulsivity.

If you have feedback, I want to hear it. “Viking, that won’t work because Patreon’s TOS says…” or “Viking, Twine is gone!” or “Viking, that sounds pretty good! I’d probably pay 5 bucks a month for that!” Whatever you got, go nuts in the comments or DMs. 

A lot of stuff has to happen before this starts up. I won’t even launch/offer the Patreon until there’s something meaningful to be gotten from backing it. FF1 has to end before HGS can start. We’re getting there. Then I have to have a massive amount of content for HGS ready day one, and so on. There’s more, but this is already a long post.

Finally, to be clear, FSCR will not be a Patreon thing. It’ll still be free for everyone; I’m pretty sure I can stick it on itch for free still. I have 3 of 5 routes complete in a first draft, which is more than it sounds like. I am going to trim down the remaining 2 routes a little just to get it out the door more quickly, but it’s still pretty big. It’s not complex or elaborate—it’s very simple—but it’s easily the length of a fat novel at this point. It might be another way that we can potentially use the Patreon; if people like FSCR and they want some other route added to it, the free “Basic” FSCR stays on itch for everyone while Patrons get FSCR Ultra Turbo with the CCL Harem route or the… Kayla Blackmail route or the… you get the idea. Patrons could vote on things like if they want a Futas of Anarchy Expanded/Remastered Edition or a Vintage SSS Collection with all new epilogue scenes, etc etc. I don’t know how interesting people would find that stuff, but I’m happy to offer it and do it, so I feel like there’s a lot of potential for stuff that’s neat but not essential. If I turn out to be wrong, that’s the beauty of doing pretty laid-back things on the internet. We can always change course.

Anyway, Jan 3, we start Sapphic Sorority Undercover and then on Jan 4, Oracle: Deal with the Devil begins. Thanks for your support and feedback. I really enjoy working on this stuff, and it means a lot to know there are people out there who like it. I hope everyone's year is getting off to a good start. 

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