VFU Lore
The goal with VFU stories
is to provide consistent, daily, hopefully erotic comfort read. As of this
writing, that means 5 short daily chapters each weekday and then 2 longer,
voter-driven chapters on the weekend. VFU smut is generally lighthearted and wholesome. We try to avoid certain tropes and emphasize
empowerment and positive sexuality. That might be a little melodramatic, but it
might also be one of the things that makes VFU stuff stand out. Having said that, in commission stories we’ve had all kinds
of NTR, family stuff, and other less vanilla content. That’s where the VFU is
today in the summer of 2025.
During FSC’s heyday, we started Sapphic Sorority Slasher, which did not have branches. Instead, readers voted for what would happen next. That format stuck. As for SSS, that was a learning experience. The story was fun, but it helped me begin to think more about how to balance lewdness with other excitement, and how high stakes could distract from what the story was trying to do. Readers weren’t coming to VFU fiction for white-knuckle suspense; they wanted to read about girls kissing. Even so, genre fiction still seemed to make the most interesting backdrop for horniness. The various SSS stories since the original have gradually become more focused. VFU stories need stakes, but these days it’s usually not dark, heavy, constant life and death stakes. The original SSS stands out a lot because it had a huge body count and it traumatized a lot of readers into voting conservatively because they worry that I’m going to kill everyone off. (I won’t kill everyone off. I mean, I won’t do that again. Even in horror-themed stories.)
Other stories came and went like tears in the rain. For a while when I was drinking and partying a lot in undergrad, I was posting a huge amount of content. This peaked with ResidentFuta Revelations, which was a game-style story with votes, a map, stats—and I was updating it daily. Completely unhinged in retrospect. This was part of the first of my trials: I loved doing this stuff, but I was doing a ton of it, and it felt like work. So I started looking for ways to monetize it to make myself feel like I wasn’t “wasting” time. For a while, I had a Patreon which seemed like a pretty good idea… until I realized that the best way to do a Patreon is to really reward people for using it which means paying a lot of attention to a few people while ignoring everyone else. The idea was never to make this a business; it was a hobby, and I wanted it to stay a hobby. The problem wasn’t monetization. It was my judgment and the way I was approaching it. Along the way to understanding that, I made other little attempts to monetize like releasing some zines and stuff, but every time I ran into the same problem: it felt like work, and it took away from my holy mission of providing daily comfort reads. I became more practical and disciplined as time passed and reduced the amount of stuff I was creating. I switched to a Ko-Fi and started taking commissions pretty casually, and that has gone amazingly well. This way, there’s a way for people to support me if they want to where everyone wins. I get a little money and possibly some chapters that I can post, and the reader gets the exact story that they want. (Hopefully)
Another big lesson was to not impulsively start a new project because I felt like it. My favorite movie is Clueless. My favorite book is Pride and Prejudice. My favorite comic book is Judge Dredd. My favorite video game is the Resident Evil 3 remake. My favorite smut is trappy catboy yaoi but my biggest crush is Idris Elba. My interests are all over the place, and I often don’t sustain interest for long. I’ll stumble on a streamer I like and get interested in whatever game he’s playing and then want to write about it, but a month later I’ll be onto something else—so if I started a big project about that game, now we have a problem if I don’t care about it anymore. We saw this with stories like Futas of Anarchy, Futa Fallout Fic, and others. Once you start a story (or a branch of a story a la FSC) that is a new monster that you have to feed or conclude. I used to spawn all these open-ended monsters and then struggle to maintain them, which led to some weak stories and endings. These days, I put more thought into things and I like everything to have some kind of ending in sight so that it doesn’t get left unfinished like certain stories in certain zines and other half-assed projects that I’ve abandoned. More structure and outlining equals better stories, but detracts from freedom and intractability. Making big interactive fiction with consequential choices using CHYOA or Twine is doable… but it is a staggering amount of work that I can’t necessarily justify for a free hobby project at the moment.
The quest to do the best
possible job in a way that’s still fun for me and doesn’t feel like work
continues. Feedback is welcome. In the meantime, please check out the stories
and maybe click the like buttons. Likes and comments and stuff mean a lot.
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