Twine games and *stuff*
This is a long one, but this contractually obligatory boobie gif will help you get through it. Riley’s Room exists. I really like making stuff like that. For better or worse, the current version of Twine is less friendly to images than the one I used to make RR, so let’s get this out there now: VFU Twine stuff for the foreseeable future is text-only. Even if Twine was better with images, I personally don’t use AI for anything, and the VFU probably doesn’t even break even let alone turn a profit, so there is no budget for like commissioning artwork. So, we’d probably be looking at prose-only stuff either way. This matters because lewd games specifically are probably strongest when they involve good visuals, and the lewd game market is crowded with games that have just that. So, it makes no sense to try to compete with or even really get into that space. Prose is what we have, so prose is what we’ll work with for now.
Last summer, I started work on an SSS Twine game. An actual game with stats and objectives and stuff. In it, you were a CGH girl sneaking into CCL House to impress your prez. You had to collect X “compromising pieces of evidence” to win, and it had a few different endings planned and lots of scenes that you could encounter and interact with as you moved around the house. I wrote a ton of words for it and figured out the necessary “programming” for Twine to make most of the mechanics work before I ran out of steam and could
n’t justify pushing through when I knew that even if I finished it and did a good job it would probably only sell a handful of copies. Now, not everything has to be motivated by sales; I like posting free daily chapters and stuff, but it’s the tired refrain: the SSS game started to feel like work, mostly because of the “programming” part. Even though Twine is cartoonishly simple compared to real programming, there were a lot of ways to mess up and for things to go wrong; one wrong keystroke meant that a branch wouldn’t work, or the game wouldn’t remember that you had chosen to wear the sexy heels, or etc etc. Writing the game, I could do. All of the QC necessary to make me feel confident in releasing it, I was not willing to do for free. Maybe I could do that if it was the only hobby project I was working on, but with all the other stuff, not to mention school and work—it just was not going to happen. So that game got shelved. I still have the words, but I don’t plan to go back. I had to learn from this experience, so I put on my thinking cap.
This summer, I’m up to something different. I love
Twine, and there’s a reason that I’m mainly active on CHYOA instead of
Literotica or AO3. I thought about the things that made me NOT finish the SSS
game, and I realized that I could still (potentially) do something interesting
with Twine even without any real game mechanics. I could still treat it just
like CHYOA.
A few weeks ago, I started working on a remake of Futa Soccer Camp. It’s not a game, it’s just an interactive story. It’s practical. FSC is where so much VFU stuff got its start, but FSC is not the most approachable thing for a new reader at this point. It’s very rough and convoluted, so a more polished version could actually be helpful. It will also be proof of concept if it works well and people like it, because I have a ton of ideas for Twine stories in this format that I would be interested to do, and a few readers have already asked about commissioning things like Riley’s Room, but I haven’t been willing to do that because I’m not confident that I can do it well.
Anyway, the new FSC (and I’ll probably refer to it as a Twine game, even though I’m telling you it’s a story, not a game) will include what I consider the ‘primary’ routes from FSC. Everything is rewritten from scratch. Some elements will be familiar, and a lot will be new or at least freshened up and streamlined. There’s some soft retconning going on to make certain things make sense. It includes lots of small choices as you go along to take advantage of Twine, and then, much like the OG FSC, you will find yourself in a branch, and in that branch there will be more small choices and interactive lewd scenes, so you won’t just read and read endlessly without ever getting to click on stuff/affect something. I think it *should* turn out pretty neat if you like reading your smut and engaging with it, but we’ll see.
Unfortunately, this is again a big project. But
unlike my failed attempt at an SSS game, it’s much easier because I don’t
really have to think about a programming aspect and I have a complete outline
for it. I just have to write the story and plug it into Twine, which is not
difficult—it’s just time-consuming. For now, the working title will be Futa
Soccer Camp Remake (FSCR), but I’ll probably release it as just Futa Soccer
Camp. I’ve given it a pretty long and robust prologue section that’s all new:
the full day before Riley leaves for camp, focused on a CCL party that she
attends with Kayla.
At this point, I have FSCR written almost to the start of the branches (move or get out of Adella’s way, remember? We can’t change that.)—and it has 5 endings, and of course, they’re all good endings. I’ll update each time I complete one. Once all 5 are written, the game will be ‘finished’, but I’ll still need to edit and polish it a lot. So we are a long way from release on this, but unlike the SSS game, this one’s got a good chance of getting done. It might have been dumb to pick something so big to start with, but I think we can use a ‘definitive’ FSC experience because I’m not happy with how rough FSC looks 5 years later, and I’m also not willing to go through it and polish it up. Writing new stuff is honestly easier. I’m definitely enjoying revisiting FSC as a more experienced writer and trying to bring a bit more storytelling, structure, and characterization into it.
I’ll update as we go, but I’m not rushing it or
trying to burn out. I’ll keep my dailies and weeklies going and do commissions,
but each week a little more of FSCR gets written. That’s all for now, so, uh, I
guess, give me money and/or click on the like buttons?
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